Ability Book
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The ability book replaces the Magic tab on the toolbar in game. It contains abilities for Attack, Strength, Defence, Constitution, Ranged and Magic. Each section is accessible through a colour-coded tab on the top.
Contents |
Abilities
Edit
Abilities are the replacement of special attacks after the Evolution of Combat. They are moves that allow players to deal extra damage, heal themselves, stun their opponents, among other effects. There are three classes of abilities, Basic, Threshold, and Ultimate. Basic abilities and normal automatic attacks build up the adrenaline bar. Threshold abilities require 50% adrenaline and will drain 15%. Ultimate abilities require 100% adrenaline and drain 100% of the bar. They can be accessed at the Ability book which replaced the magic tab, or the action bar after dragging them to it. The global cooldown on abilities is 1.8 seconds or 3 ticks.
Abilities can be dragged to the Action bar to allow them to be triggered by the keyboard and to organize them for specific tasks.
The set effect of Barrows equipment only affects auto-attacks, not damage dealt with abilities. However the passive effects of Godswords work on abilities.
Contrary to popular belief, the damage done by all abilities is determined by both the weapon damage of the weapon you're using, your combat skill level, AND the speed of the weapon you're using.
Ability book tabs
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The different abilities can be found in the following four tabs. The combat skill Attack & Strength share one, but are further divided into their own sub-tabs. Also the Defence & Constitution combat skills share one tab and are then sub-divided. Ranged and Magic each have their own tab. However, the Magic tab is further sub-divided into a sub-tab for: magic-based abilities, Combat spells, Teleport spells, and Skilling spells.
Attack
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Attack abilities require a melee weapon wielded in the main hand to use. Some require either dual-wielded melee weapons or a two-handed melee weapon to use. Attack abilities focus on dealing a large amount of damage over time and inflicting side effects.
| Ability | Level | Requirement | F2P | Description | Notes | |||
|---|---|---|---|---|---|---|---|---|
| Slice | Basic | 1 | 3 seconds | None | Slice your target for up to 125% weapon damage. In addition, has a 10% greater chance of being a critical hit. | |||
| Slaughter | Threshold | 2 | 30 seconds | None | Cause your target to bleed for between 100%-250% weapon damage over 10 seconds. If the target moves location, they suffer 3x damage. | |||
| Overpower | Ultimate | 3 | 30 seconds | None | Overpower your target, dealing damage up to 200-400% weapon damage. | |||
| Havoc | Basic | 7 | 10 seconds | Instantly attack with both weapons for 100% of both weapon's damage. | Shares its cooldown with Decimate. | |||
| Backhand | Basic | 15 | 15 seconds | None | Smack your target with the back of your hand, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage. | Shares its cooldown with Kick, Bash, Binding Shot, and Impact. | ||
| Smash | Basic | 25 | 10 seconds | Smash your target for up to 125% weapon damage, disabling protection prayers in PvP. | ||||
| Barge | Basic | 34 | 20 seconds | None | Shoulder barge at your target, stunning it for 3 seconds on contact. Targets immune to stun instead suffer 188% weapon damage. | Shares its cooldown with Escape and Surge, and has to be done out of melee distance to work. | ||
| Flurry | Threshold | 37 | 20 seconds | Perform a flurry of blows against your surrounding targets, dealing up to 80% weapon damage per hit over 6 seconds. Should any one blow miss, the remaining hits will aim at the original target. Combo attack. | ||||
| Sever | Basic | 45 | 30 seconds | None | Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 10 seconds. | |||
| Hurricane | Threshold | 55 | 20 seconds | Spin on the spot, dealing up to 188% weapon damage to all adjacent targets. | ||||
| Massacre | Ultimate | 66 | 60 seconds | Rend your target, dealing up to 157% of both weapons' damage instantly and causing an additional 157% of both weapons' damage over 6 seconds. | ||||
| Meteor Strike | Ultimate | 81 | 60 seconds | Crash down on your target with the force of a meteor, dealing damage equal up to 250%-350% weapon damage. Only usable on targets with over 50% life points remaining. | ||||
| Balanced Strike | Ultimate | 85 | 120 seconds | None | Strike your target, restoring balance. If you have a smaller percentage of your life points than they do of their life points, your target will take the difference as a percentage of their life points in damage. You will be healed for half the difference as a percentage of your life points. Be cautious: if you have more health than your target the effects will be reversed! You will take the damage and they will be healed! | Unlocked after completing The World Wakes. |
Strength
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Strength abilities require the player to be wielding a melee weapon in their main hand. Some abilities require dual-wielded melee weapons or a two-handed melee weapon in order to be used. Strength abilities focus on heavy instant damage, with some abilities also carrying a stun effect.
| Ability | Level | Requirement | F2P | Description | Notes | |||
|---|---|---|---|---|---|---|---|---|
| Kick | Basic | 3 | 15 seconds | None | Kick your target, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage. | Shares its cooldown with Backhand, Bash, Binding Shot, and Impact. | ||
| Punish | Basic | 8 | 5 seconds | None | Punish your target's mistakes, dealing 100% weapon damage, or 135% weapon damage if they're stunned. | |||
| Dismember | Basic | 14 | 30 seconds | None | Dismember your target, dealing 125% weapon damage over 6 seconds. | |||
| Fury | Basic | 24 | 20 seconds | None | Unleash your fury, dealing damage equal to 150% of 6 seconds of auto-attack damage to your target over 6 seconds. Combo Attack. | |||
| Destroy | Threshold | 37 | 20 seconds | Perform a destructive attack, dealing damage equal to 188% weapon damage to your target over 6 seconds, during which time they are also stunned. Combo Attack. | ||||
| Quake | Threshold | 37 | 20 seconds | Smash your weapon into the ground beneath you, dealing up to 100% weapon damage to all adjacent targets also draining 5% of targets Defence level if they are above 90%. | ||||
| Berserk | Ultimate | 42 | 60 seconds | None | Harness your adrenaline to increase all damage dealt, but also all damage received, by 100% for 20 seconds. | |||
| Cleave | Basic | 48 | 10 seconds | Cleave through your foes, dealing 125% weapon damage to all targets in a frontal cone. | ||||
| Assault | Threshold | 55 | 30 seconds | None | Assault your target, dealing damage equal to 219% of 6 seconds' auto-attack damage to your target over 6 seconds. Combo Attack. | |||
| Decimate | Basic | 67 | 10 seconds | Decimate your target's defences, dealing 100% of both weapons' damage, or 157% of both weapons' damage if they are wielding a shield. | Shares its cooldown with Havoc. | |||
| Pulverise | Ultimate | 81 | 60 seconds | Pulverise your target, dealing 219% weapon damage and reducing their damage dealt by 25% for 20 seconds. | ||||
| Frenzy | Ultimate | 86 | 60 seconds | Perform a frenzied attack lasting 10 seconds. Targets standing directly in front of you take damage up to 110% of weapon damage every 2 seconds. Each subsequent hit gains an additional 10% damage. Combo Attack. |
Defence
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Defence abilities focus on reducing the damage taken by the player, along with restoring health after damage is taken. Some of these abilities require a shield to be equipped.
| Ability | Level | Requirement | F2P | Description | Notes | |||
|---|---|---|---|---|---|---|---|---|
| Anticipation | Basic | 3 | 24 seconds | None | Concentrate on anticipating your foe's attacks, reducing all damage taken by 10% and providing immunity from stuns for 10 seconds. | |||
| Bash | Basic | 8 | 15 seconds | Bash your target with your shield, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage. | Shares its cooldown with Kick, Impact, Binding Shot, and Backhand. Can only be used within melee range. | |||
| Revenge | Threshold | 15 | 20 seconds | Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 10 seconds. | ||||
| Provoke | Basic | 24 | 10 seconds | None | Taunt your target, forcing them to focus their attacks on your. Player targets have their damage reduced by 50% when attacking anyone other than yourself. However, you also do 50% less damage when attacking any other player. Lasts 6 seconds. | Has no effect on monsters; Incite is instead used for them. | ||
| Immortality | Ultimate | 29 | 120 seconds | Any damage you receive is reduced by 25% for 30 seconds. If you should die during this period, you will miraculously return to life, however the Immortality effect will be consumed. | Heals the user 1/3 of their maximum life points upon resurrection. | |||
| Freedom | Basic | 34 | 30 seconds | None | Break free of any stuns or snares and gain immunity to any further ones for 6 seconds, also clears damage-over-time effects. | |||
| Reflect | Threshold | 37 | 20 seconds | Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds. | Also reduces damage taken from attacks by 50%. | |||
| Resonance | Basic | 48 | 30 seconds | The next attack you receive within 6 seconds will heal you instead of harm you. | ||||
| Rejuvenate | Ultimate | 52 | 300 seconds | Channel your adrenaline to help restore 40% of your life points and fully restore your drained stats over 10 seconds. | ||||
| Debilitate | Threshold | 55 | 30 seconds | None | Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 10 seconds. | This ability works over distances. | ||
| Preparation | Basic | 67 | 20 seconds | Prepare for the fight ahead, causing each attack you receive to reduce the remaining cooldown of Resonance by 3 seconds. Lasts 10 seconds. | ||||
| Barricade | Ultimate | 81 | 60 seconds | Summon an impenetrable barricade, which prevents all damage received for 10 seconds. | ||||
| Natural Instinct | Ultimate | 85 | 120 seconds | None | Instantly leech your target's adrenaline. If fighting a non-player opponent that does not use adrenaline, for the next 20 seconds you will gain 200% adrenaline from your own abilities. | Unlocked after completing The World Wakes. |
Constitution
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Constitution abilities have no equipment requirements.
| Ability | Level | Requirement | F2P | Description | Notes | |||
|---|---|---|---|---|---|---|---|---|
| Regenerate | Basic | 10 | 0 seconds | None | Focus your remaining adrenaline to heal your wounds over 6 seconds. Does not work during combat. | Restores up to 20% of the user's maximum lifepoints. | ||
| Momentum | Basic | 10 | 0 seconds | None | Dramatically increases the damage of your auto-attacks. However using any abilities will end the effect early. | Auto-attacks will NOT generate adrenaline while under the effect of Momentum. | ||
| Incite | Basic | 24 | 0 seconds | None | Dramatically increases the likelihood that your attacks will cause your target to attack you instead of your allies. Lasts until cancelled. Has no effect in PvP. | Provoke may be used against players for a similar "taunting" effect. | ||
| Single-Way Wilderness | Basic | 25 | 0 seconds | None | Toggle between using single-way combat and multi-way combat while in the Wilderness. Changing this setting takes 10 seconds, and will be interrupted if you perform any actions or are attacked while changing. This setting is retained across death and log-out. | Affects combat with monsters as well as with players. An overhead icon appears to mark players who have opted for multi-way combat. Combat familiars may be used as usual while in single-way mode. | ||
| Balanced Stance | Basic | 10 | 0 seconds | None | Adopt a balanced fighting stance. | Only used within Barbarian Assault when fulfilling the Attacker role. | ||
| Defensive Stance | Basic | 10 | 0 seconds | None | Adopt a defensive fighting stance. | |||
| Aggressive Stance | Basic | 10 | 0 seconds | None | Adopt an aggressive fighting stance. | |||
| Reckless Stance | Basic | 10 | 0 seconds | None | Adopt a reckless fighting stance. | |||
| Guthix's Blessing | Ultimate | 85 | 300 seconds | None | Call on Guthix's spirit, invoking a butterfly that will heal you for 8% of your lifepoints, every 2 seconds for a maximum of 10 seconds. This butterfly may be destroyed by enemies. | Unlocked after completing The World Wakes. Shares its cooldown with Rejuvenate. |
Ranged
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Ranged abilities require the player to be wielding a ranged weapon with usable bolts/arrows in the main hand.
| Ability | Level | Requirement | F2P | Description | Notes | |||
|---|---|---|---|---|---|---|---|---|
| Piercing Shot | Basic | 1 | 3 seconds | None | Shoot your target with a shot dealing 125% weapon damage, or 157% weapon damage if they're stunned. | |||
| Snap-Shot | Threshold | 2 | 20 seconds | None | Fire 2 shots in quick succession. | |||
| Deadshot | Ultimate | 3 | 30 seconds | None | Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 157% weapon damage over 6 seconds. | |||
| Snipe | Basic | 7 | 10 seconds | None | Take aim at your target, dealing up to 219% weapon damage after 3 seconds. Combo Attack. | |||
| Dazing Shot | Basic | 8 | 5 seconds | Shoot an arrow that detonates on contact with the target, dazing them. Deals 120% weapon damage. Target suffers a 10% decrease to accuracy on their next attack. | ||||
| Needle Strike | Basic | 12 | 5 seconds | Launch painful needles at your target that reduce their resistance to critical hits. Target takes 120% weapon damage. Your next attack against the target has a flat 10% increase to critical hit chance. | ||||
| Binding Shot | Basic | 15 | 15 seconds | None | Fire a shot which stuns your target for 3 seconds and binds them in place for up to 20 seconds. Targets immune to stun instead suffer 188% weapon damage. | Shares its cooldown with Kick, Bash, Impact, and Backhand. | ||
| Fragmentation Shot | Basic | 25 | 15 seconds | None | Fire a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If your target moves location, they suffer 3x damage. | |||
| Escape | Basic | 34 | 20 seconds | None | Leap backwards up to 7 metres(squares) to help maintain range from your target. | Shares its cooldown with Surge and Barge. | ||
| Rapid-Fire | Threshold | 37 | 20 seconds | None | Rapidly fire at your target, dealing damage equal to 94% of weapon damage every 2 seconds for 6 seconds. Combo attack. | |||
| Ricochet | Basic | 45 | 10 seconds | None | Fire a shot which ricochets off your target, hitting 2 additional nearby targets for 100% weapon damage each. | |||
| Bombardment | Threshold | 55 | 30 seconds | None | Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies. | |||
| Incendiary Shot | Ultimate | 66 | 60 seconds | Fire an explosive shot at your target, which will detonate after 3 seconds dealing damage equal to 40% of their maximum life points. | ||||
| Unload | Ultimate | 81 | 60 seconds | Unload both your weapons at your target's current location for 6 seconds. Every 2 seconds, all targets standing at that location will take damage equal to 35% of maximum life points. Combo attack. | ||||
| Death's Swiftness | Ultimate | 85 | 60 seconds | None | Create a shroud of death at your location for 10 seconds. While you remain within the shroud, your ranged damage will be increased by 50%. If your target stands within the shroud, they will be hit for 10% to 20% of weapon damage every 2 seconds. | Unlocked after completing The World Wakes. |
Magic
Edit
Magic abilities require a magic weapon in the primary weapon slot. It should be noted most "classic" spells could also be found in this tab, but they are omitted here. Click here to see a list of them.
| Ability | Level | Requirement | F2P | Description | Notes | |||
|---|---|---|---|---|---|---|---|---|
| Wrack | Basic | 1 | 3 seconds | None | A powerful spell that deals up to 125% active spell damage. Inflicts 157% damage against stunned opponents. | |||
| Asphyxiate | Threshold | 2 | 20 seconds | None | Reach out with magical force and choke the life from your target over 6 seconds, dealing damage every 2 seconds. Your target is stunned for the duration of this effect. Combo attack. | |||
| Omnipower | Ultimate | 3 | 30 seconds | None | Bombard your target with each of the 4 elements, dealing damage equal to 200-400% of your active spell's damage. | |||
| Dragon Breath | Basic | 7 | 10 seconds | None | Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage. | Must be within meleeing distance. Does not count as dragonfire. | ||
| Sonic Wave | Basic | 8 | 5 seconds | A focused blast of magic that pummels your target, damaging and knocking them off balance. Deals 120% of your active spell's damage. Your next attack has a 10% bonus to accuracy against the affected target. | ||||
| Concentrated Blast | Basic | 12 | 5 seconds | Blast your target with three beams of concentrated energy. Each beam increases the critical hit chance of the next beam in the sequence by 5% and deals 100% of your active spell's damage. Combo attack. | ||||
| Impact | Basic | 15 | 15 seconds | None | Blast your target with a burst of magical energy, stunning them for 3 seconds. Targets immune to stun instead suffer 188% of your active spell's damage. | Shares its cooldown with Kick, Bash, Binding Shot, and Backhand. | ||
| Combust | Basic | 25 | 15 seconds | None | Applies a damage-over-time effect to the target, dealing 100%-125% of the active spell's damage over 6 seconds. | |||
| Surge | Basic | 34 | 20 seconds | None | Instantly teleport up to 10 metres in a straight line ahead. | Shares its cooldown with Escape and Barge. | ||
| Detonate | Threshold | 37 | 30 seconds | None | Summon an explosive ball of energy. The longer you maintain the effect - up to 12 seconds - the more powerful the explosion will become. Using Detonate a second time will trigger the explosion. | The caster becomes immobile while Detonate is charging. | ||
| Chain | Basic | 45 | 10 seconds | None | A magical spell that chains between nearby targets, hitting 2 additional nearby targets for 100% of your active spell damage each. | If the initial attack hits, will hit up to 2 additional targets. | ||
| Wild Magic | Threshold | 55 | 20 seconds | None | Fire an unpredictable double magical attack at your target, which deals between 25% and 250% of your active spell's damage. | Hits up to 2 times. | ||
| Metamorphosis | Ultimate | 66 | 60 seconds | None | Transform into an elemental based on your most recently cast spell. While transformed your spells are free to cast and your damage is increased by 50%. Lasts 20 seconds. | |||
| Tsunami | Ultimate | 81 | 60 seconds | None | Summon forth a destructive wall of water, damaging all targets in a frontal cone for damage equal to 250% of your active spell's damage. | Must be within a few squares of meleeing distance. | ||
| Sunshine | Ultimate | 85 | 60 seconds | None | Summon a sunbeam to shine over your location, lasting 10 seconds. During this time, provided you remain within the beam, your magic damage will be increased by 50%. If your target enters the beam, they will be hit for 10% to 20% of weapon damage every 2 seconds. | Unlocked after completing The World Wakes. |
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