Gaming
 

A Soul's Bane

From the RuneScape Wiki, the wiki for all things RuneScape

Official quest description: A rift in the ground has opened up releasing all manner of strange monsters into the lands near the Digsite. A sorrowful mother waits at the top of the rift for her long lost son, who has been missing for 25 years. You can journey down into the rift for an adventure full of twisted monsters all created from the mind of a young boy driven to madness through incarceration.
Release date: 3 April 2006
Start: Go east of Varrock, through the gate by the earth altar and just south of there, speak to Launa.
Difficulty: *****
Length: Medium
Members only: Yes
Requirements: The ability to defeat level 40-49 enemies.
Items needed:
Monsters to kill:


Spoiler warning: Plot and/or ending details follow.

Contents

[edit] Walkthrough

The starting point, west of Digsite.

Go east of Varrock, through the gate just south of the earth altar, speak to Launa. Alternatively, take a glider to the digsite.

Take a rope and use it on the rift, then climb down into the rift. There are several "rooms" which players need to get through to complete the quest.

It's worth noting here that this quest does not need to be done all at once - each room has an exit which will take you back to the top of the rift and allow you to enter again at a different time. It will remember the rooms you have completed.


[edit] Rage

Select your weapon!

This room represents Tolna's anger and frustrates players because they sometimes have trouble hitting monsters with certain weapons.

The "rage level" bar increases as the player defeats the monsters.
There are four types of monster in this room, and each can only be attacked with a specific weapon.

When players enter this room they should see a weapons rack. Players should remove their own weapon, select a weapon from the rack that corresponds to a nearby creature, and wield it instead. Creatures can only be damaged with the anger weapon that corresponds to that specific creature, and a player may only have one anger weapon in their possession at a time.

Players can do spectacular amounts of damage (into the triple digits) on these creatures, as the player does 1000% of their normal damage with that weapon. Unfortunately, it is not possible to level up your strength, defence, or attack fighting these angry animals as players do not receive any experience points for killing them.

Each creature killed raises the "rage level" bar at the top of the screen. After approximately 10-12 kills of the player's choice of angry creatures, the bar will reach maximum and the player will yell, swirl, and kill all remaining monsters in the room.

A cut scene in which the boy leaves his mother for the more lucrative mines follows, and players can then exit out of the rage room near the east end of the cave and go into the fear room.

[edit] Fear

A player killing fear.

This room represents Tolna's fear by giving players a frightening jolt when they do not know whether a Fear reaper will attack.

Light sources will have no effect on the lighting in this room. In this room, players must search the dark holes. There will be fear reapers in some of them. Every time your player kills one, he/she will become less afraid of the creature. After you've killed 5 you will get another cutscene and one of the holes will turn into an exit. Go into this for the next room.


[edit] Confusion

Confusion
A soul's bane confusion door

This room represents Tolna's confusion by flabbergasting players, because doors lead nowhere and some beasts cannot be hurt.

The key to pass this room is not related to any of the six "confusing doors", but the five Confusion beasts.

Four are fake. Upon attacking them the player receives a message, "Is this creature even real?" as the player's attack registers 0 damage. After hitting them 8 times and apparently not doing any damage, they will disappear with the message, "The creature wasn't even real."

Once you kill the real beast, all 5 will respawn and one of the confusion doors will disappear. Upon any respawn, the location of the authentic beast becomes randomised.

Fortunately, the authentic beast is fairly easy to determine. It is the only one that takes damage, and often the one which is far away from you. Killing the authentic beast produces a respawn of all 5 creatures. Both the fake and authentic beasts attack with weak poison for 1 damage.  (Note:  You cannot kill the "real" beast while one of the fake ones are attacking you, so be sure to run away first to get them to stop attacking before you go after the real one.)

You must kill the entire room in proper order 5 times before the next flashback appears (where the boy finds himself alone in the cave, feeling "hopeless") and you are allowed to leave through the only "confusing door" left after the other 5 disappear.

NOTE: All of the Confusion Beasts can take poison damage from a poisoned weapon. This is not an indicator of the authentic beast.

It may take many doses of anti-poison to kill all the beasts 5 times. It is recommended to bring at least 2 full 4 dose anti poisons.

[edit] Hopelessness

This room represents Tolna's hopelessness, because some players give up on when the hopeless creatures will die and the bridge may not appear.

In this room, players will find five Hopeless creatures. Each needs to be killed three times each to make them die permanently. The hopeless creatures will get smaller every time you kill them. When they have all been killed, the Bridge of Hope will appear.

The bridge of hope.

[edit] Tolna

Tolna returns to his human form after the players defeats him.

After crossing the bridge, players will see a short cutscene involving Tolna's father pleading with his son, and then must defeat the inhuman version of Tolna, a three-headed beast.

Each of the three level 46 heads can attack with either magic or melee and poison. They are easier to defeat with range or magic rather than melee as attacking any head with melee will place the player in range of all three heads which will then attack simultaneously. Higher level players will have no problem with any choice of attack. Protect against melee may be used for players to safely melee the monsters.

Once you have defeated the heads, Tolna will become human again and thank you. Talk to him and he will return you to the surface. Talk to him again on the surface to complete the quest and receive your reward.

[edit] Reward

A Soul's Bane Reward

Should players go into the dungeon (after the quest), they will enter what looks like a waiting room, able to walk into one of the four rooms (representing Tolna's rage, fear, confusion and hopelessness) and train on the creatures there. The creatures in these rooms behave the same as they did before. The only difference is the Hopeless Creatures can only be killed once, the Rage Creatures are at easier levels to fight, and all the Confusion Beasts can be killed. None of the creatures in the rooms drop items.

[edit] Music

Music tracks unlocked:

  • Wrath and Ruin
  • Fear and Loathing
  • Method of Madness
  • No Way Out

[edit] Trivia

It is possible to lure an angry animal into one of the other caves, by attacking it, moving back a bit, then repeating.

The monsters will be stronger when you go back in.

Also, when fighting the angry animals, there may be a glitch where the animals still hit you, but it just shows the blocking.

Tolna will be at the top of the rift when you finish the quest. Also, you only need one rope, as it will stay there forever.

It is possible to damage the hallucinogenic Confusion Beasts with poison.

[edit] External links