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Light sources are used by players via the Firemaking skill, in order to illuminate dark caves and dungeons. Without them, some dungeons are pitch black and visibility is reduced to nil. The access to some dungeons is prohibited without a light source in hand. If a player attempts to extinguish a light source in an area where they need it (with the "extinguish" option), the game will prevent them from doing so.

Consequences[]

The absence of a light source while in a dark area triggers the following message:
You hear tiny insects skittering over the ground...

A few seconds later, another message appears, which says:
Tiny biting insects swarm all over you!

The player will then start to get multiple hits of 10 life points or below very quickly until he/she dies or relights their lamp. No Magic, item or protection prayer can negate the damage. However certain Emotes, such as Give Thanks, though unable to block the attacks, can temporarily slow their infliction. Once out of the movement phase of the emotes, you will get hit for the damage that you have missed while in the movements.

Players cannot attack without a light source in dark areas. However, they could still rest and it would restore life points faster than the insects can deplete it.

If the player finds themself in a dungeon without a light source or a teleport (Home Teleport does not work when being attacked by bugs), they have a grace period of roughly 10 seconds to get to an area where a light source is not required.

Explosion of gas[]

Oil lamps, candle lanterns, torches and candles can provoke an explosion in the Lumbridge Swamp Caves, which extinguishes the lamp and causes up to 160 life points of damage.

Dark dungeons[]

The following locations require light sources:

Types of light source[]

Apart from the bullseye lantern and all versions of the Seer's headbands, light sources can go out on their own. For instance, a candle could be doused by a minor gust of cave wind. Moreover, the exposed flame could provoke an explosion of gas. Therefore one should consider the candle lantern as the worst of the lanterns and should try to acquire an oil version.

Falling into the water also extinguishes the light, if one attempts but fails an Agility shortcut, such as the one in the Lumbridge Swamp Caves. The lens of the bullseye lantern may shatter, and the light may be extinguished, by a fall. If the lens is shattered, the candle cannot be relit, and "tiny insects" will begin to appear.

Light source items all need a tinderbox to be lit, with the exception of torches which can also be lit with dry sticks. Most lit light sources cannot be traded unless they are extinguished.

Members can light lanterns to see in dimly lit underground dungeons. However, certain Firemaking levels are needed to light different kinds of lanterns. No experience is received when lighting a lantern. Some lanterns require glass, which can be made by using the Crafting skill.

There are three levels of brightness (1 being the lowest and 3 the highest) and the brightness does stack to add up to 3. Therefore, three torches are equivalent in light to one bullseye lantern.

Name Level to light Brightness Notes
Torch
Torch
1 1 Players can purchase torches in Dorgesh-Kaan, Keldagrim, Shilo Village, Tai Bwo Wannai Village and Yanille. Interestingly, torches can be lit in the chamber filled with water in the Haunted Mine by rubbing dry sticks together and using them on the unlit torch.
Candle
Candle
1 1 Players can purchase candles at Catherby's Candle Shop.
Black candle
Black candle
1 1 Used during the Merlin's Crystal quest. It can be purchased from the Catherby Candle Shop afterwards.
Candle lantern
Candle lantern
4 1 Players can craft candle lanterns or buy them from other players.
Black candle lantern
Black candle lantern
4 1 Made by using a black candle on a candle lantern, no additional affect.
Oil lamp
Oil lamp
12 2 Can be crafted by players, or bought from other players.
Oil lantern
Oil lantern
26 2 When the lantern is lit, the fire will eventually go out.
Bullseye lantern (lit)
Bullseye lantern
49 3 Players can craft bullseye lanterns or buy them from other players.
Sapphire lantern
Sapphire lantern
49 2 This lantern is created by taking a bullseye lantern and using a cut sapphire on it. It is mainly used for the Tears of Guthix and While Guthix Sleeps quests.
Emerald lantern
Emerald lantern
49 3 This lantern is used during the Lunar Diplomacy quest.
Mining helmet
Mining helmet
65 2 Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Swamp Caves. Players can also give a brooch to Mistag to obtain one. (Only works the first time.) The helmets are worn on a player's head. Once they are lit, they will not go out on their own, except in the water-filled chamber in the Haunted Mine quest and in the Sophanem Dungeon during the Contact! quest.
Seer's headband 1
Seer's headband 1
Always lit 1 Reward from the easy Seers' Village Tasks, can be used as light source, is always lit, and does not require a tinderbox. Cannot be used to replace glowing fungus in the Haunted Mine.
Seer's headband 2
Seer's headband 2
Always lit 2 Reward from the medium Seers' Village Tasks, can be used as light source, is always lit, and does not require a tinderbox. Cannot be used to replace glowing fungus in the Haunted Mine.
Seer's headband 3
Seer's headband 3
Always lit 3 Reward from the hard Seers' Village Tasks, can be used as light source, is always lit, and does not require a tinderbox. Cannot be used to replace glowing fungus in the Haunted Mine.
Seer's headband 4
Seer's headband 4
Always lit 3 Reward from the elite Seers' Village Tasks, can be used as light source, is always lit, and does not require a tinderbox. Cannot be used to replace glowing fungus in the Haunted Mine.
Bronze torch
Bronze torch
Always lit 1 Reward from the Gielinor Games.
Silver torch
Silver torch
Always lit 1 Reward from the Gielinor Games.
Gold torch
Gold torch
Always lit 1 Reward from the Gielinor Games.

Filling sources[]

One may acquire the empty or the filled version of the oil lamp, oil lantern and bullseye lantern. In order to fill them, one has to distill swamp tar in the Chemist's House in Rimmington or at the lamp stall in Dorgesh-Kaan.

Shops[]

Enhancers[]

Light enhancers are Summoning familiars that increase the brightness of light sources in the inventory.

Pouch Familiar
Vampyre bat pouch Vampyre bat
Fruit bat pouch Fruit bat
Light creature pouch Light creature

Other kinds of light[]

Trivia[]

  • Although combining multiple level one or two light sources can increase their collective brightness, a total brightness level above 3 makes no difference.
  • Dungeons that require these are the only locations where you are able to adjust the lighting without changing graphics options, making it a possible tool for videomaking.
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