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This article is about the skill that controls life points. For the old skill before the 3 March 2010 update, see Hitpoints (historical).
"HP" redirects here. For the statistic, see Life points. For the Barbarian Assault reward system, see Honour Points.
Constitution
Constitution
Also known as HP
Release date 4 January 2001 (Update)
Members only No
Minimum level
for Hiscores
15
as of 12 Dec 2017
Players with
99
240,048
as of 4 Feb 2023
Players with 120 19,308
as of 4 Feb 2023
Players with
200M XP
5,345
as of 4 Feb 2023
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Constitution
Audio options icon
The sound played when a player levels up the Constitution skill.

Constitution (also known as health, and formerly as Hitpoints or HP) is a combat skill that affects how many life points (LP) a player or monster has. Life points represent the amount of damage a player or monster can withstand before it dies. Death occurs when a player or monster's life points reach zero.

The current minimum requirement to be ranked (at approximately rank 1,500,945) on the hiscores for Constitution is level 15. As of 04 February 2023, there are 240,048 current members that have achieved level 99 in Constitution. There are 19,308 current members that have achieved level 120 in Constitution.

Maximum life points amount[]

The maximum number of life points a player may have without any armour or boosts is 100 times their Constitution level. Players begin with a Constitution level of 10 and thus 1000 life points, and their life points are increased by 100 for every Constitution level gained. As such, a player with level 99 Constitution has 9900 life points.

The absolute maximum amount of life points players can have, while temporary, is 17,312. This is derived from:

  • Player health and equipment
  • Boosts
    • Bonfires boost the maximum life points cap by up to 5% of the total life points originating from the Constitution level and worn equipment. This amounts to up to +495 at 99 Constitution Constitution, and an additional +187 while wearing the best life point boosting equipment available in Daemonheim - i.e. tier 99 head, body, legs, and shield slot items - and then bonfiring inside the dungeon. The boost is re-calculated each time upon bonfiring or logging in, but lasts as long as the current longest initiated timer. This means that you can pre-bonfire to set a long timer, and then enter a dungeon and buy the cheapest logs from the Smuggler to re-calculate the life point boost by bonfiring again. Without using Daemonheim equipment, the highest possible life point boost derived from worn equipment while bonfiring would be +158.
    • The thermal bath, or an Ogre flask (thermal), boosts the maximum life points cap by +3 per Constitution level, for a maximum of +297 at 99 Constitution Constitution.
    • Fortitude increases the maximum life points cap by +10 plus +10 per Constitution level, for a total of +1,000 at 99 Constitution Constitution.
  • Final boost
    • Rocktail soup and Sailfish soup can heal 15% above the maximum life points cap, which is an additional +2,258 assuming the use of Daemonheim equipment while bonfiring, or +2,253 if using only surface equipment.
Constitution cape (t) equipped

A player wearing a trimmed constitution cape

Fighting[]

Any player or creature who is hit in a fight will have a life bar shown above them, which represents their life points. There are two colours on the bar: green and red. The green part of the bar is on the left and represents how many life points the player has remaining. The red part of the bar appears on the right and represents how much damage has been taken away from their maximum life points. This allows an easy estimation of the percentage of health a player has left.

Players may look to their Action bar to see their current maximum life points as well as how many they have remaining.

Hitsplats[]

Main article: Hitsplat

Poison (Members only)[]

Main article: Poison

A player may become poisoned during a fight. This effect will continue to reduce life points periodically, even after the fight is over. The body's natural defences will gradually neutralise the poison, however.

For instance, if a player is hit by another player that poisons them, they would be hit for an initial amount of damage depending on the type of poison they were using. As time goes on the amount of damage is slowly reduced until it is gone. Players may cure the poison at any time with an antipoison or Super antipoison potion made using the Herblore skill. Super antipoisons will give a player temporary immunity to any poison-based attack. This is especially useful in the Pyramid Plunder Thieving minigame.

Please also note that if you are poisoned in a Members' server but then switch to a Free server, you will remain poisoned with no way to cure it (aside from eating food to offset the damage) until you switch back to a Members' server.

Death[]

Main article: Death (mechanic)

Death occurs when a player's life points reach zero. A message in the chat box informs them of this: Oh dear, you are dead!. Once the player has died, they will either be placed at Death's office if there was wealth risked upon death or the nearest respawn hub if no wealth was risked.

Death will keep players' items from when they died for 24 hours of gameplay time. This heavily aids players who have died due to disconnection so that they can recover their items. These items include those that are not always kept on death or always kept on death unless in the Wilderness. You can choose to pay Death to reclaim your items using gold coins, otherwise you can leave his office and make your own way to your grave. However, keep in mind that grave timers are very short (averaging 2-3 minutes depending on your gravestone) before they collapse.

During Missing, Presumed Death, due to Death's kidnapping, Frank can instead be found in the office, and will act as a substitute for Death to reclaim items.

All minigames are either safe (for example, Fishing Trawler) or dangerous (for example, Pyramid Plunder). If a player dies whilst participating in a safe minigame, the player will retain all items and respawn at a location specific to the minigame. If a player dies whilst participating in a dangerous minigame, the player will respawn at the chosen hub, and a gravestone will be placed either at the place of death or at the entrance to the minigame.

Respawning[]

When a player dies, they will respawn, meaning they will live again. If wealth was risked, they will spawn in Death's office. If no wealth was risked, they will respawn normally at their chosen respawn point or the nearest major hub. See above for information on how the Death rework affects death and respawning.

Respawn points[]

Earning experience[]

To earn experience in Constitution, a player has to fight or do a quest that rewards Constitution experience. Alternatively, one could use an item that gives a specific amount of experience (for example, experience lamps or quest rewards).

When fighting, a player receives Constitution experience upon the kill. The amount of experience earned is found using the known combat experience for the offensive skills: . Constitution experience is earned at one third the rate of Attack, Ranged, Strength and Defence, or Magic if training via combat, making this one of the slowest skills to train, although it may be gained fast if you are focusing on Attack, Strength, Defence, Ranged or Magic too.

Prayer cannot help train Constitution, however using the Rapid Heal or Rapid Renewal prayers, or the Soul Split Ancient Curse can help to restore health if you've lost some.

Recovering life points[]

A player can heal to restore their life points back to or even over its maximum. There are a number of ways to do this:

  • Let it recharge on its own. A player naturally heals at the rate of 0.1% of maximum life points (rounded down) every six seconds when not in combat.
  • Resting restores 1% of life points (rounded up) every 6 seconds (in addition to the 0.1% normally).
  • Listening to a Musician restores 1% of life points every 3 seconds.
  • The prayer Rapid Heal doubles the rate at which life points naturally restore.
  • The prayer Rapid Renewal reduces the interval between natural healing to the users Life points from 6 seconds to 1.2 seconds.
  • The prayer Fortitude doubles life point regeneration rate and allows increased regeneration during combat.
  • The Regeneration aura doubles the rate at which life points naturally restore.
  • The Regen bracelet triples the rate at which life points naturally restore.
  • The lunar spell Dream restores life points at the rate of 10 times more than normal.
  • Entering a bank or using a bank chest heals about 500 life points a second
The recovery rate for life points, in life points per minute, is given by adding natural regeneration (max life points divided by 1000. rounded down) to any regeneration increases (Rest has its own separate timer).
Method

Healing

Interval Boost
Rest[1] 1% LP 6 seconds 1
Listening to a musician[1] 1% LP 3 seconds 1
Rapid Heal prayer[2] N/A N/A 2
Rapid Renewal prayer[2] N/A N/A 5
Regen bracelet 3x natural Natural N/A
Dream spell[1] N/A N/A 10
Regeneration aura N/A N/A 2
  1. ^ a b c Resting, listening to a musician, and the Dream spell cannot be combined.
  2. ^ a b The Rapid Renewal and Rapid Heal prayers cannot be used together.
The maximum life point recovery rate without a familiar is 2510.5 a minute, using the best available equipment for maximum life points, having 99 Constitution, wearing a regen bracelet, and using Rapid Renewal to cut the natural healing interval to a fifth of its normal time, and resting at the same time. For free to play the maximum life point regeneration, without using degrading equipment, is 918.5 life points a minute.
All restorations run on separate clocks. Resting/Listening to music/moving status on player is updated by one clock while the players natural regeneration is one a second clock. This second clock can be sped up using Rapid Heal and Rapid Renewal.
  • Eating food recovers life points. The full life points for a food can only be obtained if the player's Constitution level is at least as high as the level of the food, which is generally the Cooking level required to prepare the food (there are exceptions where the levels differ, such as the Tuna potato and Cavefish). Otherwise, most food heals 25 fewer life points per missing Constitution level. For example, a Rocktail heals 2300 life points if the player has a Constitution level of 92 or higher. If the player's Constitution level is 91, it only heals 2275 life points.
Food Life healed GE price Consumption bites Level
Tuna 750 37 One 30
Lobster 1200 141 One 40
Swordfish 1400 157 One 50
Chocolate cake 1248 890 Three 50
Anchovy pizza 1374 600 Two 55
Curry 1500 203 One 60
Monkfish 1600 388 One 62
Pineapple pizza 1624 452 Two 65
Admiral pie 1750 3,407 Two 70
Shark 2000 1,933 One 80
Sea turtle 2050 1,541 One 82
Wild pie 2125 2,194 Two 85
Tuna potato 2125 2,292 One 85
Cavefish 2200 (gives a +2 combat boost) 2,540 One 88
Manta ray 2275 3,283 One 91
Rocktail 2300 (up to 10% above full health) 4,690 One 92
Tiger shark 2375 (up to +100 life points boost) Untradeable One 95
Summer pie 2400 1,192 Two 95
Rocktail soup 2500 9,439 One 95
Basket of strawberries 30% of max life points 1,423 Five 99
  • Drinking potions. Members have access to Saradomin brews, which heal up to 1000 of a player's total life points and adds it to their life points. This can exceed their limit.
  • Passive effects. Some weapons have passive effects that recover life points, such as the Enhanced excalibur and Saradomin godsword. Additionally, the Guthan's set effect occasionally heals a player by the amount they hit.
  • The monks at the Monastery of Saradomin and Entrana heal players if they ask them. They heal 20% of the player's life points level.
  • The nurses Sabreen and A'abla and Surgeon Tafani at the infirmary north of Al Kharid Duel Arena heal players if asked.
  • Two lunar spells can be cast to heal other players: Heal Other, level 92 Magic needed, and Heal Group, level 95 Magic needed.
  • Die. When a player dies, they respawn at full health and full energy. This is not recommended unless the player has banked all items and wants to go to an area near their respawn point.
  • A player can use a bracelet of regeneration which doubles life points recovery rate. When used in conjunction with the prayer Rapid Heal, it triples to 30 life points per minute.
  • Using Soul Split (one of the Ancient Curses, level 92 Prayer required) adds 10% of damage dealt back to life points. Since this method needs high hits to heal fast, it can be used together with Turmoil. It is risky to use versus NPC capable of dealing high and/or frequent damage though. Used right, it is a great and potion-saving alternative against monsters usually fought with activated protection prayers or deflection curses.
  • Returning to a safe town. Life points are automatically recovered to maximum upon return to a safe town (like Edgeville) and using the bank.
  • The two Summoning familiars, the Void spinner (10 life points every 15 seconds) and the Bunyip (2% of maximum life points, rounded down, every 15 seconds), heal a player over time. The Unicorn stallion heals 10% of the player's life points by using its special move, Healing Aura.
  • A Clan avatar with the healing over time buff will heal a player and any clanmates within range for 2% of their maximum life points every 5 seconds.
Familiar Summoning level required Heal rate
Void Spinner 34 10 life points every 15 seconds
Bunyip 68 2% of maximum life points every 15 seconds
Fire, Moss, Ice titans 79 80 life points per scroll (special moves)
Unicorn Stallion 88 10% of maximum life points (special moves)

Temporary boosts[]

Main article: Temporary skill boost

Boosts to life points[]

  • Elidinis Statuette - this altar in Nardah will heal you and raise your total LP by 500, and will also fully refill your prayer. To use it, players will need to have completed Spirits of the Elid.
  • Bonfires - boosts the maximum life points cap by 1-5% of the total life points originating from your Constitution level and worn equipment, for 6-82 minutes. The percentage depends on your Firemaking level, and the duration of the boost depends on the type of logs or bones used on the bonfire, and whether the Bonfire booster has been unlocked from the Death's Store.
  • The thermal bath at the spa in Oo'glog boosts life points by +3 per Constitution level, for a maximum of +297 at level 99. This stacks additively with the life point boosts from bonfires, Fortitude, and life point boosting equipment. To use the bath, players will need to have completed the quest As a First Resort.
  • Saradomin brews, Super Saradomin brews, Rocktails, Tiger sharks, Sailfish, Rocktail soups and Sailfish soups can heal above the maximum life points cap, in the case of soups by 15%.
  • Using the Fortitude curse, unlocked after completing the quest The Light Within, grants a LP boost of up to 1,000 as long as the prayer is activated.
  • Abidor Crank will boost a player's LP by 20%.

Boosts to Constitution[]

Skilling pet[]

Morty chathead
Main article: Morty

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Constitution skill is called Morty.

Trivia[]

  • If you levelled Constitution before the 3 March 2010 update, it would show Hitpoints in your Adventurer's Log. It was changed to Constitution the following day.
  • In RuneScape Classic, all players started with level 10 Hits and 1000 XP - slightly less XP than would be required for level 10 in all other skills. When RuneScape 2 was released, accounts that had not gained the Hits XP needed to reach level 10 or higher had their Hitpoints stat "corrected" to level 9. The only way to have level 9 Constitution is to have created an account prior to RuneScape 2 and not to have trained the Constitution skill since.
  • If a player gained 200 million experience in Attack, Strength, Defence, Ranged and Magic (assuming that no experience lamps or bonus experience were used), he/she would have gained 333,333,333.3 Constitution experience. In other words, training all combat style skills by killing monsters a player would end up with 5/3 times the experience than one of the other skills trained individually.

See also[]

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